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football-stadium

A 3D football stadium to visualize where you sit in the seat before you buy it

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What is it?

What it is

An interactive, procedural 3D football stadium concept demo that allows users to explore a stadium and preview views from thousands of generated seats.

Why it exists

To provide a conceptual demonstration of seat previews, allowing users to experience every seat before match day through simulated ticketing data and first-person views.

Who should use it

Front-end developers interested in Three.js, GSAP, and procedural 3D web experiences; hobbyists and educators wanting to explore interactive stadium visualizations.

Who should avoid it

Those seeking a production-ready ticketing system, commercial product without appropriate license, or absolute beginners with no JavaScript/3D graphics background.

How it works

A quick walkthrough in plain English

How football-stadium works

Step 1 of 3

You interact with it

Open football-stadium, send a request, or connect it to your stack.

Features

Procedurally generated 3D stadium with no imported models
Efficient rendering of thousands of individually selectable seats via instancing
Animated camera flights and first‑person seat previews
Simulated seat pricing, availability, tiers, and benefits
Animated players, ball, crowd, lighting, scoreboards, and pitch side displays
Stadium overview, mini‑map, orbit controls, keyboard support, and reduced motion handling
Self‑contained experience powered by Three.js and GSAP

Advantages

  • No need for external 3D assets – reduces project size and dependency complexity
  • High performance rendering thanks to instancing, enabling thousands of seats on modest hardware
  • Interactive seat selection and first‑person view provide immersive user experience
  • Fully client‑side demo allows quick experimentation and learning
  • Open source code encourages community contributions and educational use
  • Clear separation of demo logic from real ticketing systems reduces security risks

Disadvantages

  • No real ticketing or payment integration – purely a concept demo
  • License is non‑commercial, limiting commercial reuse without separate agreement
  • Not OSI‑approved, which may affect adoption in some open‑source communities
  • Performance may degrade on very low‑end devices due to complex scene graph
  • Limited features compared to a full ticketing platform (e.g., no dynamic pricing, seat maps, or backend persistence)
  • Potential browser compatibility issues with older browsers or limited WebGL support

Installation

native

npm install
npm run dev

FAQ

What is StadiView and what does it demonstrate?

StadiView is an interactive, procedural 3D football stadium concept that lets you explore the stadium, select from thousands of generated seats, and experience a first‑person preview of the view from each seat. It showcases procedural geometry, instanced rendering, animated camera flights, and various stadium elements like players, ball, crowd, lighting, and scoreboards.

How do I run StadiView locally on my machine?

Clone the repository, then run `npm install` followed by `npm run dev`. Vite will start a development server and display the local address to open in your browser.

What are the main controls for navigating the stadium and seat views?

Rotate around the stadium by clicking or touching and dragging; zoom with the mouse wheel or on‑screen controls; preview a seat by clicking it; look around from a seat by dragging while in seat view; leave seat view with Esc or the “Back to stadium” button; confirm a demo selection with Enter or the “Grab seat” button.

Is StadiView free to use for commercial projects?

No. StadiView is released under the PolyForm Noncommercial License 1.0.0, which permits study, sharing, and adaptation for noncommercial purposes only. Commercial use requires a separate commercial license; see the COMMERCIAL-LICENSE.md file for details.

Where can I find licensing and third‑party notices for the project?

The PolyForm Noncommercial License is in LICENSE.md, commercial licensing information is in COMMERCIAL-LICENSE.md, and third‑party library notices are in THIRD_PARTY_NOTICES.md.

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